A small machine for first dates, blue longing, wrong turns, sudden tenderness, and the dangerous possibility that two people might actually understand each other.
“Love is the first spell. Burn accordingly.”
For the yūdere, the doomed romantics, and anyone willing to interfere with despair. Keep what feels true. Cross out what does not.
Build both characters together: choose colors, make the 12-word webs, turn those ideas into Traits, choose each Conflict, agree on the setting, then carry everything onto the live character sheet.
Agree on the kind of love story first: Genre sets the tone; Rating sets how intimacy is portrayed. Then build the pair.
For each character, start from the favorite color and alternate adding inspired words until there are 12 total — 6 from each player.
Create 4–6 starting Traits for each character, with at least one in Self, Work and Play. The imaginative connection is yours; the app just keeps the categories organized.
Ask: What is problematic for this character about going on this date? It may be internal, external, about their life, or about the other character.
Anything not covered by the creation flow — including each character’s Switch — remains directly editable on the sheet.
This mode walks the table through all three Dates: alternating Turns, Attraction Rolls, between-Date persistence, the Final Date, and the relationship epilogue. The free Xd6 roller is still here too.
The app tracks the procedure; the two of you still decide what actually happens in the fiction.
The printed black starter box counts as the first Attraction die. A check mark is new Attraction for the current Date; a filled box is permanent.
Created permanently at four Successes. During a Turn, each may contribute one die for the Active character's narration and one for the Guide's affirmation.
For anything outside the guided sequence: roll any number of six-sided dice. Tap individual results to select and re-roll them.