Performance enginepreview + project
PHOTOSENSITIVITY: strobe and high-BPM brightness effects can create rapid flashes. They default OFF. This panel is the browser-side test bench before we wire the equivalent effects into the SNES engine.
4 performance memoriesLitewall-style states
Native Litewall controlsSNES port
ALONE
←/→ pattern · ↑/↓ animation speed
HOLD SELECT
↑/↓ color rate · ← spectrum range · → fine color
START background · Y grayscale · B inverse
←/→ pattern · ↑/↓ animation speed
HOLD SELECT
↑/↓ color rate · ← spectrum range · → fine color
START background · Y grayscale · B inverse
HOLD START
↑/↓ tempo · ←/→ beat mode · SELECT pause · Y tap tempo
HOLD Y
D-pad shape 1–4 · SELECT + D-pad shape 5–8
HOLD B
D-pad direct patterns · SELECT random
↑/↓ tempo · ←/→ beat mode · SELECT pause · Y tap tempo
HOLD Y
D-pad shape 1–4 · SELECT + D-pad shape 5–8
HOLD B
D-pad direct patterns · SELECT random